The Knight
The frontliner: heavy armour and a shield, holds the line in melee, the most health.
Steel at the front. When the dark crawls out of the reeds, a knight is where it stops.
Every calling starts at level 1 with 150 health and 50 mana. What differs is what you gain each level. A Knight gains +15 health and +5 mana every level, and can carry 25 oz more.
Strengths
The most health of any calling and the only one with a shield. Cleave hits up to three things in front at once, so a pack is a knight's best day.
Weaknesses
The least mana and the slowest to get it back, so spells are a seasoning, not the meal. Has to walk up to everything it fights.
How it plays
Walk in, plant your feet and let them come to you. Keep a few health potions and you outlast almost anything your size.
Growing up
| Level | Health | Mana |
|---|---|---|
| 1 | 150 | 50 |
| 8 | 255 | 85 |
| 20 | 435 | 145 |
| 50 | 885 | 295 |
Spells
| Spell | What it does | ||||
|---|---|---|---|---|---|
Sword Blowve ensis | 1 | - | - | Your blade, meant. The swing every knight learns first. | |
Kindleka lume | 1 | 15 | 2 s | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. | |
Cleaveve fendo | 2 | 15 | 4 s | A wide slash that sparks off the air: the tile in front and both beside it. Hits for about 6 + 0.6 × level + 0.6 × melee skill Taught free | |
Mendka sana | 3 | 20 | 1 s | Warm hands. A small wound closes, the way a fire closes round a new log. Heals about 18 + 0.8 × level + 2.5 × magic level | |
Shield Bashve scutum | 8 | 20 | 6 s | Meet it with the shield first. A ring of dust, and the thing stands dazed for a breath (stunned 1.5 s: it neither walks nor strikes). Hits for about 14 + 0.8 × level + 0.6 × melee skill Taught for 1 silver 50 copper |
Read Classes and levelling for how levels, spells and the path choice fit together.