Classes
Every frog wakes on the Arrival Ring with one calling. Every calling starts at level 1 with 150 health and 50 mana. What differs is what you gain each level.
- Knight: The frontliner: heavy armour and a shield, holds the line in melee, the most health.
- Mage: The master of offensive magic: ember and rime from a distance, the most mana, and fragile.
- Shaman: The healer and warden: restorative and nature magic, holding allies up.
- Rogue: Quick strikes and throwing blades, striking before it is seen.
| Calling | Health a level | Mana a level | Armour | Main weapon | Plays |
|---|---|---|---|---|---|
| Knight | +15 | +5 | Heavy: plate, mail and a shield | Sword, axe or mace | Melee, takes the hits |
| Mage | +5 | +25 | Light: robes and hats | Staff | Ranged magic, glass cannon |
| Shaman | +8 | +22 | Medium: hide and leather | Stave | Healing and support |
| Rogue | +10 | +10 | Light: leather and hoods | Throwing blades | Ranged blades, quick and mobile |