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The Mage

The master of offensive magic: ember and rime from a distance, the most mana, and fragile.

Reads the night like a ledger. Every star is a spell owed, and the debt is paid in fire.

Every calling starts at level 1 with 150 health and 50 mana. What differs is what you gain each level. A Mage gains +5 health and +25 mana every level, and can carry 10 oz more.

Health per level+5
Mana per level+25
Carry per level+10 oz
Mana back5 every 3 s

Strengths

The most mana and the fastest mana back, and the hardest-hitting spells: Ember Bolt burns the Hushed worst of all. Kills from five steps away.

Weaknesses

The least health of any calling and only cloth to wear. Anything that reaches you hurts, so you fight by never letting it reach you.

How it plays

Keep your distance and keep moving. Open with Ember Bolt, let the staff finish, and keep a mana potion for the long fights.

Growing up

LevelHealthMana
115050
8185225
20245525
503951275

Spells

SpellWhat it does
Staff Shot
ve virga
1--A mote of starlight from the staff's head; it carries as far as the staff reaches.
Kindle
ka lume
1152 sA mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are.
Ember Bolt
ve ignis
2152 sA proper fireball: a coal flung from the hand that trails sparks and bursts where it lands. The Hushed hate it most.
Hits for about 10 + 0.6 × level + 1.6 × magic level
Taught free
Mend
ka sana
3201 sWarm hands. A small wound closes, the way a fire closes round a new log.
Heals about 18 + 0.8 × level + 2.5 × magic level
Frost Lance
ve gelu
8304 sA shard of night-cold thrown like a spear. The struck thing is chilled for 3 s: it walks at two thirds of its pace.
Hits for about 16 + 1 × level + 2.2 × magic level
Taught for 1 silver 50 copper

Read Classes and levelling for how levels, spells and the path choice fit together.