The Shaman
The healer and warden: restorative and nature magic, holding allies up.
Speaks for the old fires and the green. Mends what the wild breaks.
Every calling starts at level 1 with 150 health and 50 mana. What differs is what you gain each level. A Shaman gains +8 health and +22 mana every level, and can carry 20 oz more.
Strengths
Mana close to a mage's, all of it for keeping frogs standing: Mend, then Healing Rain on a friend and the Spirit Totem that heals everyone near it. Rootbind pins a creature in place.
Weaknesses
The slowest to kill anything alone, and less health than a knight or a rogue. A shaman fighting solo wins by outlasting, not by hitting hard.
How it plays
Root what is coming, hit it with the stave and heal through what reaches you. In a party, stand behind the knight and keep everyone alive.
Growing up
| Level | Health | Mana |
|---|---|---|
| 1 | 150 | 50 |
| 8 | 206 | 204 |
| 20 | 302 | 468 |
| 50 | 542 | 1128 |
Spells
| Spell | What it does | ||||
|---|---|---|---|---|---|
Stave Shotve rudis | 1 | - | - | The stave knocks the ground and the ground answers, a step or two away. | |
Kindleka lume | 1 | 15 | 2 s | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. | |
Rootbindve radix | 2 | 12 | 2 s | Roots break the ground and grab: it squeezes, and the creature cannot walk for 1.5 s (it can still bite whoever stands beside it). Hits for about 8 + 0.8 × level + 2.5 × magic level Taught free | |
Mendka sana | 3 | 20 | 1 s | Warm hands. A small wound closes, the way a fire closes round a new log. Heals about 18 + 0.8 × level + 2.5 × magic level | |
Dewfallka roris | 5 | 18 | 2 s | A leaf tips over your friend and its dew falls on them: a small wound closes. On the friend you picked (green frame) within 4 steps, else on you. Heals about 16 + 0.8 × level + 2.2 × magic level Taught free | |
Healing Rainka pluvia | 8 | 30 | 1 s | A soft green rain on you, or on the friend you name: ka pluvia "Name". Heals about 26 + 1 × level + 3 × magic level Taught for 1 silver | |
Spirit Totemka anima | 8 | 45 | 8 s | An old spirit stands where you plant it: a first warm breath on you (40 %), then for 6 s every frog within 2 steps of it heals a tenth more each second. Heals about 40 + 1.2 × level + 4 × magic level Taught for 1 silver 50 copper |
Read Classes and levelling for how levels, spells and the path choice fit together.