Mirelight
A pale marsh flame in a wet paper-reed cage, on small thin legs.
A pale marsh flame in a wet paper-reed cage, on small thin legs. Pale cold light in the marsh is always a lie.
Every frog gets the same experience for it, whatever your own level (only your stamina changes it: half again when rested, half when worn out). When several frogs hurt it, they share it by how much damage each did; a party with shared experience on gets 20 % more, and 10 % more again for each different calling in it.
Where and when
Heron Reach and the deep of Reedmarch, from dusk on.
How it fights
It keeps its distance and flicks a cold spark at the tile you are heading for: step aside. A hit may chill you. Walk at it and it walks away ahead of you, further from the boards, so think before you follow.
Moves
- Cold Spark (3 to 6 tiles): the flame draws in behind its cage for almost a second, then a pale drop flies at the tile you are heading for. Step aside while it flies. A hit may chill you.
Drops
| Item | Chance | Count | |
|---|---|---|---|
| Hank of reed fibre | 40% | 1 | |
| Millstone wand | 4% | 1 | |
| Scarecrow rag coat | 4% | 1 |
Carries no coin: sell its parts instead.