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Mirelight

A pale marsh flame in a wet paper-reed cage, on small thin legs.

A pale marsh flame in a wet paper-reed cage, on small thin legs. Pale cold light in the marsh is always a lie.

Level8 to 10
Health140 (level 8) to 160 (level 10)
Armour0 to 1 per blow
Defence11
Experience186 at level 8, 198 at level 9, 210 at level 10
TemperAggressive: hunts you
Speed2.2 tiles a second
Day / nightDay: gone · From dusk until first light: walks abroad

Every frog gets the same experience for it, whatever your own level (only your stamina changes it: half again when rested, half when worn out). When several frogs hurt it, they share it by how much damage each did; a party with shared experience on gets 20 % more, and 10 % more again for each different calling in it.

Where and when

Heron Reach and the deep of Reedmarch, from dusk on.

How it fights

It keeps its distance and flicks a cold spark at the tile you are heading for: step aside. A hit may chill you. Walk at it and it walks away ahead of you, further from the boards, so think before you follow.

Moves

Drops

Carries no coin: sell its parts instead.