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Shimmer

A heat ghost in the shape of a water-carrier: thin figure, yoke, two empty jars, wavering rows and holes; bone, rose, straw

A heat ghost in the shape of a water-carrier, its jars empty.

Level13 to 14
Health266 (level 13) to 278 (level 14)
Armour1 to 2 per blow
Defence13
Experience398 at level 13, 414 at level 14
TemperAggressive: hunts you
Speed2 tiles a second
Day / nightDay: walks abroad at the Long Noon and at dusk, gone otherwise · Night: gone

Every frog gets the same experience for it, whatever your own level (only your stamina changes it: half again when rested, half when worn out). When several frogs hurt it, they share it by how much damage each did; a party with shared experience on gets 20 % more, and 10 % more again for each different calling in it.

Where and when

The Glass and the Dry Arm, in the Sallow Sands. Only at the Long Noon and at dusk.

How it fights

It keeps its distance and tips an empty jar at you. A mote of heat flies at the tile you are heading for: step aside. A hit burns and drinks your mana. After each cast it slips sideways, so don't count on it standing still. Close in and it drifts away.

Moves

Drops

Carries no coin: sell its parts instead.