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Wickmaw

A stub of poured tallow candle on its back. The wick burns with a stray of the god's light, and the flame has a pupil: it is its real eye (its own eyes are milky).

Weak and sleepy by day. At dusk it creeps toward any light and nibbles. Each one frees an Ember when it dies.

Level1 to 3
Health22 (level 1) to 30 (level 3)
Armour0 to 1 per blow
Defence2
Experience14 at level 1, 18 at level 2, 22 at level 3
TemperIts own rules (see below)
Speed1.6 tiles a second
Day / nightDay: asleep · Night: goes looking for light

Every frog gets the same experience for it, whatever your own level (only your stamina changes it: half again when rested, half when worn out). When several frogs hurt it, they share it by how much damage each did; a party with shared experience on gets 20 % more, and 10 % more again for each different calling in it.

Drawn to light: at night it creeps toward any lamp, fire or carried light.

Where and when

It sleeps in the hollow log in the Kindling Grove by day; after dark its flame drifts toward the wayfire. Bigger ones (level 4 to 5) haunt the toll booth on the West Road, drawn to the bridge lantern.

How it fights

A lunging nibble, after a squat while the flame's pupil fixes on you. From level 3 it also spits a glob of hot tallow: when its throat puffs, step aside. Its flame is a real light, so you can see one coming in the dark.

Drops

Carries no coin: sell its parts instead.

Rare kinds

The Pale Wickmaw

A rare one. Drops Pale wick (100%), Pale-wax hood (8.3%), Drip-candle charm (8.3%), Weeping-wax cowl (8.3%), Wickmother's Taper (2.5%).