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Death and PvP

Every frog falls sooner or later. This guide covers what it costs, how to soften the blow, and the rules for fights between players.

When you fall

The screen goes dark and tells you who or what killed you, plus anything you lost. A few seconds later you wake at the Arrival Ring with full health, and the ring flares green beneath you.

From level 8 on, your body stays where you fell. It lies there for 600 seconds with whatever dropped from your bags. For the first 15 seconds, only you, your party and your killers can open it. After that, anyone can. So walk back quickly.

What death costs

Below level 8, nothing. The dark takes nothing from a young frog, so go ahead and learn by falling over.

From level 8 on:

Blessings

There are 4 blessings, one for each of four old powers: the Waters, the Endless, the Waiting Dark and the Hidden. Bardo the Fire-Keeper sells them by the wayfire. Ask him to buy blessings and he gives you every one you're missing at once, paid from the coins you carry (not your bank). Say bless to see which ones you already hold, or blessings to hear how they work.

Safe zones

Some ground is protected. Nobody can attack anyone standing in a safe zone, or attack out of one. A status icon appears while you're inside, and the chat tells you when you step in or out.

In the grove there are two:

Inside a safe zone, players pass through each other, so nobody can block the ring or the cart.

There are no others yet. The West Road, Harrowfield and the Hearth outpost are all open ground, so keep secure mode on out there.

Fighting other players

Outside safe zones, players can fight players. A few rules keep it fair:

Skulls

A skull over a frog's head tells you what they've been up to.

MarkWhat it means
White skullThey attacked an unmarked player who hadn't attacked them first. It lasts 15 minutes after their last such attack.
Defence markOnly you see this one: that frog attacked you, so you may defend yourself without a skull.
Revenge markOnly you see this one: that frog killed you unjustly. You may take revenge for 7 days.
Red skullToo many unjust kills: 3 in a day, 5 in a week or 10 in a month. It lasts 30 days after the last one.
Black skullAn unjust kill while already red, or 6 in a day, 10 in a week or 20 in a month. It lasts 45 days.

A red or black skull is a heavy thing to carry. Die with one and you drop everything, worn gear included, and blessings won't help (they still get used up). A black skull can only fight back, never strike first at an unmarked player, and wakes after death with just 10% of its health.

An unjust kill counts against everyone who did at least 10% of the damage. The highscores' kills board counts only fair kills, where the victim was at least 50% of the killer's level and no more than 3 players joined in. Ganging up on small frogs won't get you on the board.

Wandering off

Leave your frog idle for 15 minutes out in the wild, or 30 minutes in a safe zone, and you'll be logged out. You get a warning 1 minute before. That never happens in the middle of a fight, though. The fight has to end first.