Spellbook
Every spell each calling can learn, in the order you can learn it: what it does, its numbers, and how and where you learn it. In the game, press J for the same book: your calling first, and a known spell drags onto your hotbar.
Knight
| Spell | Aim | What it does | How to learn | ||||
|---|---|---|---|---|---|---|---|
Sword Blowve ensis | 1 | - | - | At your target Weapon reach | Your blade, meant. The swing every knight learns first. Sets your weapon on the target: its own swing, reach and damage do the rest. | Yours from the start. | |
Kindleka lume | 1 | 15 | 2 s | On yourself Self | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. A light that lasts 3 minutes. | Yours from the start. | |
Cleaveve fendo | 2 | 15 | 4 s | In front (up to 3) 1 step | A wide slash that sparks off the air: the tile in front and both beside it. Hits for 6 + 0.6 a level + 0.6 a melee skill. | Level 2: Bardo the Fire-Keeper teaches it in the Kindling Grove, free, at the end of "The Ember That Whispers". | |
Mendka sana | 3 | 20 | 1 s | On yourself Self | Warm hands. A small wound closes, the way a fire closes round a new log. Heals 18 + 0.8 a level + 2.5 a magic level. Cures bleeding. | Yours free at level 3: it comes by itself. | |
Shield Bashve scutum | 8 | 20 | 6 s | At your target 1 step | Meet it with the shield first. A ring of dust, and the thing stands dazed for a breath (stunned 1.5 s: it neither walks nor strikes). Hits for 14 + 0.8 a level + 0.6 a melee skill. Stunned for 1.5 s. | Level 8: Dame Hulda Greaves, Master of Knights, teaches it in the Hall of Arising in Khemenu, for 1 silver 50 copper. Khemenu is not open yet: coming soon. |
Mage
| Spell | Aim | What it does | How to learn | ||||
|---|---|---|---|---|---|---|---|
Staff Shotve virga | 1 | - | - | At your target Weapon reach | A mote of starlight from the staff's head; it carries as far as the staff reaches. Sets your weapon on the target: its own swing, reach and damage do the rest. | Yours from the start. | |
Kindleka lume | 1 | 15 | 2 s | On yourself Self | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. A light that lasts 3 minutes. | Yours from the start. | |
Ember Boltve ignis | 2 | 15 | 2 s | At your target 5 steps | A proper fireball: a coal flung from the hand that trails sparks and bursts where it lands. The Hushed hate it most. Hits for 10 + 0.6 a level + 1.6 a magic level. | Level 2: Bardo the Fire-Keeper teaches it in the Kindling Grove, free, at the end of "The Ember That Whispers". | |
Mendka sana | 3 | 20 | 1 s | On yourself Self | Warm hands. A small wound closes, the way a fire closes round a new log. Heals 18 + 0.8 a level + 2.5 a magic level. Cures bleeding. | Yours free at level 3: it comes by itself. | |
Frost Lanceve gelu | 8 | 30 | 4 s | At your target 6 steps | A shard of night-cold thrown like a spear. The struck thing is chilled for 3 s: it walks at two thirds of its pace. Hits for 16 + 1 a level + 2.2 a magic level. Chilled for 3 s. | Level 8: Thessaly Reed, Master of Wizards, teaches it in the Hall of Arising in Khemenu, for 1 silver 50 copper. Khemenu is not open yet: coming soon. |
Shaman
| Spell | Aim | What it does | How to learn | ||||
|---|---|---|---|---|---|---|---|
Stave Shotve rudis | 1 | - | - | At your target Weapon reach | The stave knocks the ground and the ground answers, a step or two away. Sets your weapon on the target: its own swing, reach and damage do the rest. | Yours from the start. | |
Kindleka lume | 1 | 15 | 2 s | On yourself Self | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. A light that lasts 3 minutes. | Yours from the start. | |
Rootbindve radix | 2 | 12 | 2 s | At your target 4 steps | Roots break the ground and grab: it squeezes, and the creature cannot walk for 1.5 s (it can still bite whoever stands beside it). Hits for 8 + 0.8 a level + 2.5 a magic level. Rooted for 1.5 s. | Level 2: Bardo the Fire-Keeper teaches it in the Kindling Grove, free, at the end of "The Ember That Whispers". | |
Mendka sana | 3 | 20 | 1 s | On yourself Self | Warm hands. A small wound closes, the way a fire closes round a new log. Heals 18 + 0.8 a level + 2.5 a magic level. Cures bleeding. | Yours free at level 3: it comes by itself. | |
Dewfallka roris | 5 | 18 | 2 s | You or a friend 4 steps | A leaf tips over your friend and its dew falls on them: a small wound closes. On the friend you picked (green frame) within 4 steps, else on you. Heals 16 + 0.8 a level + 2.2 a magic level. Cures bleeding. | Level 5: Mabry Fenn the carter teaches it in the Kindling Grove, free: ask about "dewfall". | |
Healing Rainka pluvia | 8 | 30 | 1 s | You or a friend 7 steps | A soft green rain on you, or on the friend you name: ka pluvia "Name". Heals 26 + 1 a level + 3 a magic level. Cures bleeding and poisoned. | Level 8: Old Bogwen, Master of Wanderers, teaches it in the Hall of Arising in Khemenu, for 1 silver: ask about "heal". Khemenu is not open yet: coming soon. | |
Spirit Totemka anima | 8 | 45 | 8 s | On yourself 2 steps round | An old spirit stands where you plant it: a first warm breath on you (40 %), then for 6 s every frog within 2 steps of it heals a tenth more each second. Heals 40 + 1.2 a level + 4 a magic level. First 40 % at once, then 10 % a second for 6 s. | Level 8: Old Bogwen, Master of Wanderers, teaches it in the Hall of Arising in Khemenu, for 1 silver 50 copper. Khemenu is not open yet: coming soon. |
Rogue
| Spell | Aim | What it does | How to learn | ||||
|---|---|---|---|---|---|---|---|
Blade Throwve telum | 1 | - | - | At your target Weapon reach | A flat throw, low and quick. It comes back to the hand somehow. Sets your weapon on the target: its own swing, reach and damage do the rest. | Yours from the start. | |
Kindleka lume | 1 | 15 | 2 s | On yourself Self | A mote of the god's light wakes in your palm and follows you. It lights the dark, and it tells the dark where you are. A light that lasts 3 minutes. | Yours from the start. | |
Twin Strikeve gemini | 2 | 10 | 2 s | At your target 4 steps | Two blades, one breath: two throws, each half the strike. The second one is the one they never see. Hits for 6 + 0.6 a level + 0.5 a distance skill, in 2 blows. | Level 2: Bardo the Fire-Keeper teaches it in the Kindling Grove, free, at the end of "The Ember That Whispers". | |
Mendka sana | 3 | 20 | 1 s | On yourself Self | Warm hands. A small wound closes, the way a fire closes round a new log. Heals 18 + 0.8 a level + 2.5 a magic level. Cures bleeding. | Yours free at level 3: it comes by itself. | |
Poison Bladeve toxa | 8 | 20 | 4 s | At your target 4 steps | A blade dipped in something sour. The poison bites on: 3, 2, 1, 1, 1 over ten seconds. Hits for 16 + 0.8 a level + 0.6 a distance skill. Poisoned: 5 more hits after it. | Level 8: Nobody, Master of Shades, teaches it in the Hall of Arising in Khemenu, for 1 silver 50 copper. Khemenu is not open yet: coming soon. |
Free spells come by themselves at their level. A taught spell needs its level and its teacher; the level-8 spells are taught in the Hall of Arising in Khemenu, which has not opened yet. See also Spells and Classes.