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Food and potions

Nobody in the grove starves. But a frog with a full belly heals faster than a hungry one, and gets mana back too. Between fights, that's the difference between a short rest and a long sit.

How food works

Eating fills a full feeling, and food time stacks up to 1200 seconds. If a bite would take you past that, you'll be told You are full, and the food stays in your bag.

While you're full, your health and mana come back every 3000 milliseconds:

Near a lit fire it's 2 times as fast. Stand still there a moment to rest and it's faster still, and resting by a fire heals you a little even on an empty belly. The wayfire is the obvious place for it. Standing in a safe zone makes it 1.5 times as fast.

Cold slows you down. Out in the rain or the night, away from a fire, all your healing comes back at half the pace.

Even when you're not full, your health comes back steadily once you've been out of a fight for a few seconds. Food adds its own healing on top. Mana trickles back on its own too, at a pace set by your class (see Classes and levelling).

When your food is about to run out, you'll get a nudge: You feel hungry. That's the moment to eat something.

What to eat

To eat something, right-click it in your bag, or drag it onto a hotbar key.

FoodKeeps you full forNotes
Handful of hedge berries60 sKindleberries from the grove hedges. Gone in two bites.
Loaf of bread240 sTravel bread. Every frog wakes with 3 of them.
Smoked fish300 sSmoked over the wayfire. Lasts the longest.
Handful of wood mushrooms90 sFound, not bought: the wood's edges.
Wild apple120 sFound, not bought: Harrowfield's old orchard.
Brook trout180 sCaught by hand at dusk.

Mabry's cart sells bread for 3 copper and smoked fish for 5. You'll find bread for sale along the West Road and in Harrowfield too (see Trading and coin). Bread is heavy, though, so carry what you'll eat and not a bakery.

Food you can find

The world feeds you a little for free, if you know where to look. Stand next to it and press E.

Everyone shares the same world. When another frog strips a bush, you see it bare too, and you both wait for it to grow back. It's a handful here and there, not a larder. For a proper meal, buy bread.

A good habit: eat before a hunt, not during it. Then every quiet moment between fights is already healing you.

Meat from the hunt

Some beasts give meat: the Furrow Ewes that rise in Harrowfield at dusk, the Bramblehogs in the hedges, the Dandelion Hares in the grass, the Hushed Boars past the Gap, and the Ploughbound itself.

Raw meat fills you only a little, and the Hushed beasts' meat still has the Hush in it: eaten raw it can turn your belly, and for a minute food won't heal you. Cook it first. Stand by a lit fire (the wayfire, a campfire, or Hobb's hearth once you've relit it) and use the raw meat: you hold it over the flames for a couple of seconds, everyone near sees the smoke and hears it spit, and a roast comes back to your bag.

RawEaten rawCookedKeeps you fullHeals
Cut of furrow mutton90 sRoast furrow mutton330 sa little
Bramblehog haunch60 sRoast bramblehog240 sa little
Dandelion hare leg45 sRoast hare leg180 sa little
Hushed boar shank90 sRoast boar shank360 ssome
Ploughbound brisket120 sRoast ox brisket480 ssome

A night among the ewes keeps you fed without a trip to a shop, but bread is still the quicker way to a full belly: the coins from one ewe's fleece and dust buy more bread than its meat is worth. Spare roasts sell to Hobb at the mill and to Quill on the road for a copper or two.

Potions

Potions act at once. You can drink one every 1000 milliseconds at most, so you can't gulp a whole stack in a panic.

PotionWhat it does
Health potionHeals 25 to 45 health. It's red and thick and tastes of kindleberries.
Mana potionGives back 20 to 35 mana, never past your full well. It's blue and fizzes like a spark in water.
AntidoteCures poison. Sold by an apothecary in a town that hasn't opened yet.

Your health and mana potions start on keys 3 and 4. New spells take the free keys (5 and 6) first, and only take over a potion's key when you have none of that potion left. You can drag a potion onto any key you like.

Wounds that linger

Some blows keep hurting after they land:

The spell Mend closes a bleed. A Shaman's Healing Rain closes a bleed and clears poison as well. An antidote takes care of poison too.

Stamina

Every frog has a store of stamina for hunting. It runs down only while you're actually fighting, and it fills back up only while you're logged out.

Stamina isn't shown on screen yet, but it is counted. If your experience seems slow after a very long session, that's why. Go and get some sleep. The grove will still be here.